Zero Escape ZTD: D-END: 2

This walkthrough is for Zero Escape The Nonary Games: Zero Time Dilemma Endings. Please take note that the walkthrough contains spoilers.


ZTD is a bit different from 999 and VLR. You will be split into 3 teams and you have to play the stories scattered and then slowly piece them together before you can get the whole story for each ending. In this guide, I will split it into a few sections. You will need to follow the sequence in order not to get locked out of the story. There may be various locks and you will be directed to their respective guide.


Part 1 – Pre-requisite

  • Execution: Team Q executed
  • Completed Part 1 to 7 of C-END: 1 guide

Part 2 – Team C Fragment – Monty Hall

  • QuestControl
  • Decision – Find the Mask
    • The first selection doesn’t matter
    • In the 50:50 selection, I tried twice and for both time, the other locker that I did not choose initially contains the mask. However, it can be random so you might need to replay a few times to get it right.

Part 3 – Team D Fragment – Transporter


Part 4 – Team D Fragment – Transporter

You can now see 2 Fragments for Team D. Choose to continue the Transporter Fragment as this will provide the answer to the Door of Truth Fragment and this also leads to D-END: 2.

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